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1. Alliance use on JB's - in Player Features and Ideas Discussion [original thread]
I think its fair to say that this is a prime example of a small change which would make many people happy and the game that much more user friendly. Please CCP sooner rather than later.
- by Dillon Arklight - at 2010.07.20 07:40:00
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2. Api and PI - in Player Features and Ideas Discussion [original thread]
Originally by: Raziphan Rebular PS allow us to set the cycle time for all extractors on a planet at the command center please? k thanks. Just adding my support to this idea, for what its worth. Its not so bad just having one characte...
- by Dillon Arklight - at 2010.06.27 01:56:00
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3. Freedom for Slaves - in Player Features and Ideas Discussion [original thread]
I think it was in the first or second fan fest in the Dev Q and A session a guy stood up and said he had over 1000 slaves in his hangar and needed a way to "set them free". Each day he would buy Quaffe and food and other "entertainments" for the s...
- by Dillon Arklight - at 2010.01.04 09:21:00
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4. Also Known As - in Player Features and Ideas Discussion [original thread]
I think the suggestion has some merit. If the number of name changes are limited, maybe 1 change allowed after 1 year. This means that those players who started playing and gave no thought to their names can have some relief. Im not saying that al...
- by Dillon Arklight - at 2009.08.07 01:54:00
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5. Petition Local chat window - in Player Features and Ideas Discussion [original thread]
As a compromise how about: 1. The sov level of a system allows more details in Local e.g sov 3 gives a full list of all in local, sov 2 gives 50% , sov 1 gives 25%. 2. Local lists pilots of the same corp/alliance/gang so you can see your friends...
- by Dillon Arklight - at 2008.04.08 07:21:00
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6. Remove NPC Corp History - And Allow Char Name Changes - in Player Features and Ideas Discussion [original thread]
I can see your point about removing NPC corp's from the employment history but i disagree about being allower to change a characters name. Think of the different ways it could be abused; scammers, spies, corp thieves etc
- by Dillon Arklight - at 2008.04.08 06:32:00
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7. Exploration: Seismic Sites - in Player Features and Ideas Discussion [original thread]
Edited by: Dillon Arklight on 05/04/2008 13:42:58 Im not sure i agree with the Tech 2 requirements for Seismic sites. In my opinion they should be something more than just a reward for the hard core expolrers and those who have put in the time...
- by Dillon Arklight - at 2008.04.05 13:42:00
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8. Wormholes again (Exploration) - in Player Features and Ideas Discussion [original thread]
Id love to see exploration have a strategic PVP aspect to it and wormholes may provide the solution. Ideally they should be unstable so that they provide some fluidity to the map pathways and rare enough so that they do not become a regular featur...
- by Dillon Arklight - at 2008.04.05 13:28:00
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9. Exploration: Seismic Sites - in Player Features and Ideas Discussion [original thread]
You make some good points especially concerning the time limit for accepting the offer. If anyone had any thoughts on the Combination Probing system id love to hear them.
- by Dillon Arklight - at 2008.03.27 08:43:00
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10. Exploration: Seismic Sites - in Player Features and Ideas Discussion [original thread]
Edited by: Dillon Arklight on 19/03/2008 19:27:47 By this I mean that there are only 10 combinations of probes that can be dropped. With an average scanning time of less than 3 minutes on a covert ops ship that would mean that the player would...
- by Dillon Arklight - at 2008.03.19 19:26:00
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11. Exploration: Seismic Sites - in Player Features and Ideas Discussion [original thread]
Ive been thinking a lot about exploration lately and how to expand upon what already exists. At the minute the majority of the Radar, Magnetometric, Ladar and some unknown sites can be complete by the solo player, or very small groups of 2-3 playe...
- by Dillon Arklight - at 2008.03.19 19:25:00
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12. Here's my case FOR the reintroduction of static complexes - in Player Features and Ideas Discussion [original thread]
Originally by: Jita TradeAlt Originally by: Dillon Arklight Anything when written in that form sounds ridiculous. Why not tell your friends you "sit around for 8 hours waiting for a npc to re-spawn so that you can log in and kill t...
- by Dillon Arklight - at 2007.09.17 06:54:00
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13. Suggestion : Alien exp pack ? - in Player Features and Ideas Discussion [original thread]
Game over man. Its game over!!! (get it? :P)
- by Dillon Arklight - at 2007.09.16 23:22:00
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14. Here's my case FOR the reintroduction of static complexes - in Player Features and Ideas Discussion [original thread]
Fighting for months on end over the angel 10/10 complex in 77s8 I can honestly say that when static complexes were taken out of the game i didnt miss them. The complexes provided isk for a small group of people who camped them mercilessly. The reg...
- by Dillon Arklight - at 2007.09.16 23:15:00
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15. New launcher weapon: Mine Launcher - in Player Features and Ideas Discussion [original thread]
Personally i believe that re-introducing mines at this stage of the game would be a mistake. The "lag monster" still isnt defeated and adding potentially hundreds of calculations to a fleet battle would set back what has been achieved through opti...
- by Dillon Arklight - at 2007.09.16 22:06:00
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16. How to stop cloaked-raven-isk-farms - in Player Features and Ideas Discussion [original thread]
Originally by: Solomunio Kzenig Come on, anybody logged on 23/7 and making keystrokes i.e. actually doing stuff, has to be either account sharing or macro'ing, and that a clearly stated violation of the EULA. Its not that difficult for CC...
- by Dillon Arklight - at 2007.08.08 08:31:00
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17. How to stop cloaked-raven-isk-farms - in Player Features and Ideas Discussion [original thread]
Edited by: Dillon Arklight on 08/08/2007 07:06:22 Theres a problem that springs to mind when i think about isk farmers, essentially they arent doing anything wrong. They are playing the game and making isk. The fact that they are in a system...
- by Dillon Arklight - at 2007.08.08 07:05:00
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